![]() Note 4: You do NOT need the maximum (white) self-esteem rating in order to get the best ending, it just gives you more "hit points" which are used every time you get an electric shock from doing something wrong. If you want to see other characters' endings, use Nimdok to enter the password, let him get killed on electric shocks, then switch to the character you want and beat the game with them. Note 3: Supposedly other characters can guess the 1945 password (they're said to remember hearing it from Nimdok after they guess the random password wrong several times), but I've never managed to achieve that. This part is different for each character as they speak different parts of the original story ending. Note 2: Most endings end with the last character you played getting turned into a "great soft jelly thing" as punishment. ![]() Theoretically endings 6 and 7 could be achieved only with Entropy and Summoning items (which are related to Ellen's and Ted's scenarios respectively), but I haven't tried that. Note 1: This requires you to have the various totems which are earned by beating the personal episodes with their "good" endings (basically, you have to overcome the personal faults of each character, avoid giving in to their vices, and avoid hurting yourself and others as much as possible). As in #2, but when Russian/Chinese computers appear and send you on your task, use Entropy on either of them. As in #2, but give Entropy to Surgat when asked.Įnding #7 - player destroys Russian/Chinese computers but is told they "didn't earn mercy" by AM As in #2, but do not disable Ego (disable only Id and/or Super-Ego)Įnding #6 - Surgat as AM's servant kills Russian/Chinese computers, then punishes player As in #2, but only disable Ego (do not disable Id nor Super-Ego)Įnding #5 - player becomes watchdog for machines,but remnants of AM kill the lunar colonists: As in #2, but at the end give away Entropy instead of invoking it.Įnding #4 - AM is neutralized and Russian/Chinese computers take over, enslaved AM is allowed to decide how player is punished: On your way disable Id (use Compassion), Ego (use Forgiveness) and Super-Ego (use Clarity).Įnding #3 - AM joins with the Russian and Chinese computers, tortures lunar colonists: Go back to the workstation screen then take the long way around (following the neural paths). This will summon the Russian and Chinese supercomputers. Talk to Surgat, refuse to give him Entropy, but agree to use Compassion (no option to refuse). Go south on the bridge, use Summoning on the circle. Log into the workstation using 1945 as password. Have each character die in the endgame phase.Įnding #2 - good ending: player becomes watchdog for machines, lunar colonists survive and prepare for recolonizing Earth: The guides I've seen online are incomplete when it comes to the endgame phase (after all the personal episodes are done), so here's a specific solution to getting the endings:
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